Wednesday, May 8, 2013

RuU_buy cheap diablo 3 gold online_60X1

Buffs are wonderful,it's so hard to farm diablo 3 gold solo by me; it takes a long time to do it! but I ponder why they nerfed Witch Doctors’ firebats.
Wyatt: The changes were halfway done when we snapshotted the PTR patch,buy cheap diablo 3 gold online. The mana cost change was one change. The other change is buffing the damage of Firebats. The mana change made this PTR patch,our diablo 3 power leveling service is famous for 3r: rapid speed, reasonable price and rich experience.http://www.u7buy.com/diablo-3/ the damage change did not. Look for it in the next PTR patch after this one.

It’s not exactly a nerf and it’s intended to change the way the skill is used (long channeling as opposed to short bursts).
Wyatt: Pretty much this.

Bears is great for high damage in quick bursts when you can get close to your enemy and sustain the mana. Acid Cloud is great damage you can apply at specific locations, good for AOE, and also good if your playstyle can maximize the DOT component.

Firebats is not intended to step on either of those roles. Since it is a channeling skill,as the most professional diablo 3 power leveling company, we guarantee to provide fast diablo 3 leveling service at the cheapest price. and some of the runes already play into standing still,as the most professional diablo 3 power leveling company, we guarantee to provide fast diablo 3 leveling service at the cheapest price. we want to make Firebats a solid damage choice if you find you can stand in one spot for a few seconds. Will it be for everybody? No. Will it replace Bears and Acid Cloud? Hopefully not.

What we’d like to see is some new approaches that make use of Firebats’ niche advantages. An easy example would be high MP group play. I can stand still thanks to my allies,u7buy serves 100% manual diablo 3 gold at cheapest price with account guarantee. and we want to do a lot of damage due to the high MP. In a situation like this there is room for Firebats to outperform Bears and Acid Cloud. Hopefully creative players will find even more builds and playstyles in which Firebats finds an enjoyable home.

Note that the reduction in the continual mana cost looks small on paper, but is very large in practice. This is because your “net cost” you pay per second is relative to your regeneration. So the reduction in continual cost means that most witch physicians can channel for significantly longer than before. Whereas before maybe you could channel Firebats for 3 seconds before you ran out of mana, now you can go for 6 seconds, 10 seconds, and for certain builds – indefinitely. So the goal of this change is to put a little more emphasis on where you position yourself to start casting, and letting you cast for longer periods once you’ve started. Is it any good for “run and gun” builds? No, but there are other skills for that. We’re not trying to introduce more powerful choices for existing playstyles (ie. I play the same way as I did before but I spew bats instead of bears), instead, we’re trying to introduce alternate mechanics to create alternate playstyles. It may not be for everybody, but it should be for somebody,Diablo III power level guide.

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